Unreal C++ programmer passionate about AI design and development. Humber College Game Programming graduate currently working as a Junior Programmer at UP360
A short number game about probability and strategy created for GMTK game Jam 2022.
Game created for AI and Games Jam 2021. Worked with a team to create a reverse city builder where you are destroying the city instead of building it up. Responsible for AI behavior, gameplay design, and gameplay programming.
Final Humber capstone project with DevEr0x and a team of artists. Along with leading and coordinating the team, I have worked on the animations, gameplay design, map design, and all artificial intelligence systems. My main focus for this project has been on developing a believable and intelligent AI system based on techniques from the industry best in AI; taking inspiration from games such as Fear, Halo, and Half-Life.
Game created for Global Game Jam 2021. Worked with a team to create a short point and click adventure collect-a-thon with minor phycological horror elements. Responsible for AI behavior, map design, gameplay design, and gameplay programming.
Humber 1st year game jam project, Top down twin stick shooter made in GameMaker: Studio 1.4 complete with Easter eggs, cheats, custom art, and complex AI.
Compiled Game
Map generation project made in processing for my first year Humber capstone. I wanted to create a map generation system similar to Enter the Gungeon or The Binding of Issac but with my own twist.
The design is to have one straightforward path throughout the entire world with some branching elements. This builds off a previous project I had where I made my own implementation of the A* pathfinding algorithm.
Processing Code